The film revolves around two parallel worlds,Primrose and Rotwood, where one is orderly, controlled, and evoking cotton-candy vibes, the latter is a chaotic, brutalist-inspired, neogothic fun mess.
So it was very important to develop a distinct design language for both. Given the budget constraint , we decided very early on in the development process to go for a stylised look that would convey these aesthetic and narrative points while maintaining the highest possible production values. We therefore decided to work with simple shapes and stylised, contrasting shaders, placing a strong emphasis on lighting. The idea was to get closer to the tactile feel of stop motion, which was then also emphasised in animation, done in 2s and cinematography.
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